A downloadable tool for Windows

Buy Now$40.00 USD or more


A tool/plugin for RPG Maker MZ that allows for the creation of map and battle HUDs using an external, custom-built editor. Everything from text and pictures to gauges and faces is provided. Presets for conditions, text, and numbers are also hard-loaded and ready to be configured for RPG Maker projects. 

This is the Pro version of HUD Maker Ultra. A paid version that provides additional functionality beyond the normal version of HUD Maker Ultra. If you're interested in giving the software a try before purchasing, be sure to check out the normal version here, available for free!


In addition to the features available in the normal version of HUD Maker Ultra, the Pro version also provides:

  • Multi-HUD organization/swapping, allowing for mid-game management using plugin commands.
  • The "component template" system that allows for custom component templates.
  • The "Custom" component with the ability to replicate similar HUD patterns with parameter variety.
  • The "Custom Collection", which automates a collection of templates based on a list.
  • The "Attach Collection", attaching a template to game objects in the world.
  • More animation options allowing for full control over how they're triggered and eased upon return.
  • The "Add-on" system, allowing for configuration over the components' color filters, mouse events, and code extension.
  • Additional inputs for dynamic numbers and text based upon dynamic lists and mathematical operations.
  • Complete support for existing HUD Maker Ultra projects created in the normal version of HUD Maker Ultra.
StatusReleased
CategoryTool
PlatformsWindows
Rating
Rated 4.7 out of 5 stars
(20 total ratings)
AuthorSRDude
Tagshud-maker, plugin, RPG Maker, RPG Maker MZ, User Interface (UI)

Purchase

Buy Now$40.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $40 USD. You will get access to the following files:

HUD Maker Ultra Pro (v1.2.0) - Windows 29 MB
SRD_HUDMakerUltraPro.js 80 kB

Development log

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 62 · Next page · Last page

Sad that he has bailed. Id be buying this too but for $40 I do expect some sort of customer support.

WAs interested in this but i see this person dont respond to comments so the plugin is probably not updated or has support 

anyone have a copy they're willing to give? im broke

I'm having an issue with the Picture Gauge. I finally got everything working and it falls when the enemy takes damage, unfortunately it doesn't sync up with the enemy's hp.

The gauge doesn't fall enough when the enemy has >50% health, once the enemy has exactly 50% health then the gauge is perfectly in sync, but <50% health it starts to become off again.

When an enemy with 20 HP hits 2 remaining HP, the gauge shows empty.

Is this plugin still being updated? 

Does this or the free version work on Android?

The free version of HUD maker has a pretty basic text component, and so far as I can tell doesn't have multiline support (say, if you want a paragraph of text in a window). Does the paid version have that?

This might be a long-shot, but I figured it wouldn't hurt to ask. Do you think it would be possible down the line to add functionality to import HUD data from your HUD Maker MV plugin into HUD Maker Ultra Pro? I'm hoping to move a project that makes heavy use of your HUD Maker from MV into MZ, but the thought of recreating several hundred HUD components is admittedly pretty daunting. 

How do I get an image to attach to a specific event? 

(2 edits)

UI in battle will be bugged if you updated the UI and open an old save.

It can be fixed by using the plugin command -> reset UI

Question before I buy this, anyone knoww if I can make the buttons clickable or hud to go OVER a message text? I plan to buy it next month anyways, but curious

(+1)

Yes, HUDMaker has animations and events for hovering over buttons or clicking them.  There is a lot you can do with this plugin, I use the PRO version to make custom menus.  The free version will let you do a lot as well.  You should check it out.  

HECK yess thank you <3

Ah---I can make the button fully transparent, but Is there a way to make it clickable while a message is happening? I can only click it when the message is over, is there a code or something I can put in?

(1 edit)

Did you find a way to get a button you can click or hover while a message is happening? I am hesitating to buy.

I think I ended up making the message box a picture instead but It's been so long I don't remember. I know I couldn't get it to work with hudmaker pro

Hello SRDude! I wanted to ask, if I'll buy the license, is it for one project or for as many as I want? Thanks. 

Hi, this is a really good tool. I've been using the free version for a while and I was wondering if the pro one allows you to show status effects like the baseline hud cause so far I've had to configure one icon image for each effect which is kinda of a downside.

After a long time I used this tool again... I didn't used it, because I thought it wouldn't be compatible with android. Now I tested it (new project with only Ultra Base, HUD Maker Ultra & HUD Maker Ultra Pro) and it works for me / on my phone. ^^

I evented some titlescreens, even small menus but with this tool it's so much easier. It can be a little bit difficult, there are many features that the tool offers. So take your time, it's worth it. :)

(+1)

The tool works well but it has several bugs that you will only find when you really start creating different screens and need several features that don't have. I used it in a project but ended up abandoning it due to the lack of basic features that should be present in the current version. You may not encounter these problems, but unfortunately I did.

can you use this to make custom menu choices on the main map screen? I want to make custom menu choices to do a custom battle system and NOT use rmmz's system.

(1 edit)

Yes that's possible. You can add an "add-on" -> "on click" -> activate a common event or do a script-call.

Really useful plug-in, but work it for smartphone devices?

(+2)

Yes

(+4)(-1)

I paid 40$ for a tool that works well but doesn't have any after sales support. I will contact itch support to claim my refund. If you want to buy this tool, think about it, any problems or questions you have, you are on your own. I will have to redo everything I did in HUD Maker manually because I have a problem that directly affects my project.

(+4)

Exactly my issue. It's like it was just abandoned after release.

Extremely irresponsible.

(+2)

It is an excellent tool, there is no other like it. But without support it lost all shine, annoying little bugs and no one to fix.

(+2)

Truly a shame.

Is the pro/paid version worth it? Are there bugs still or certain limitations I should know about before buying ?

Buy at own risk, developer is gone or "died" and no longer supports this tool. You can use it normally, but you may run into some limitation that harms your project.

how can i create an exp hud with it? I'm having difficulties
(+1)

Gauge Value:
return $gameParty.members()[0].currentExp() - $gameParty.members()[0].currentLevelExp();

Gauge Max:
return $gameParty.members()[0].nextLevelExp() - $gameParty.members()[0].currentLevelExp();

(+1)

Thank you very much, it worked perfectly

I know this is odd for me to reply to a post you made 2 years ago but hopefully you will be able to help me, is there a way to setup the hud and add text numbers to it as well the numbers showing current xp with needed total xp?
(102/250) <-- example

Or how i can set the gauge to other members in the party?

Man, your plugins are awesome, I hope someday you make the MZ equivalent for Character Creator 

(-1)

My game will be made for Android only, can you confirm that it works correctly? Is 40USD too high an investment, or is there a refund if it doesn't work?

It works on android devices.

Thanks!

Dear SRDude, can you post a tutorial on Battle GUIs. So far I only see tutorial on maps. The only tutorial that is for battle is for MV only.

(+4)

Dear SRDude, is the HUD Maker compatible with android builds? Because I can't run my game, it says that "nw is not defined" after compiling game to android. Can you please help me?

(+1)

close "Auto reload hud data" will fix this

Thank you so much, will try this. 

Can you confirm if it works correctly for android? I don't want to buy and regret it.

(+1)

Hello,

I just purchased the pro version and I love it so far! Just had a few questions about a couple things, first is a title menu shown below. I was wondering how can I get the buttons to be clicked to start a new game/load/Options etc etc also how to go back to this screen if you leave the game.


The other question is a little more complicated. For my battle system all 5 of the characters have their own versions of attack/guard along with their class based skills. I was wondering how would you program those buttons? It would need to track whose turn it is. Any help is appreciated, have a good day.


Deleted 320 days ago
(1 edit)

I just bought this, I really love this tool it makes it so simple. I have one issue, not sure what I'm doing wrong. Or maybe I don't know if it's a feature.

I want to have an area that can be "Scrolled" down, because it has a lot of info in it. How would I go about doing this?

please come back, i want to buy this but with compatibility for android :(

How does picture gauge work? If I insert a picture, it appears weird on the screen :l

(1 edit)

Hello :-)
I love your plugin and the HUD Maker Ultra Pro is a great help in evolving our project. Big Thanks for that !

Furthermore I discovered a bug concerning the IconSet section. If you try to get the url via code it won't work because the code never gets processed:

The code set to return the url is present in line 1793 (of HUDMakerUltra.js) inside of iconData.Code, but later it gets forwarded via this._data.Code (line 1802) which is undefined. Hope this explanation helps to fix the bug ;-).

A short workaround for that is using this line in line 1802 of HUDMakerUltra.js:

this._dynamicText = new UltraDynamicText({ Type: 7, Code: this._data.IconData['Code'] }, this._hud.getConfig());

instead of:

this._dynamicText = new UltraDynamicText({ Type: 7, Code: this._data.Code }, this._hud.getConfig());

(+5)

The Day this gets main menu etc editing powers its an instant buy. 

Comeback SRD the community needs you >.<

(+1)

Did he abandoned this? seems like he has not replied to anyone.

If so that sucks, I need to now how to display the in game \$ and have it not appear as that and the in game value.

I bought the pro version and can safely say this is really great stuff. It's really easy to use if you just explore the options to see what you can do. I'm glad so much stuff is in there that won't require me using any JS.

This plugin is really helping me bring the presentation quality of my project up. Thank you again for all  you effort. I am actually porting my MV project to MZ because of this.

(+2)

Hello, do I understand this correctly, that this app can't replace main menu or battle menu, it only adds extra views on top of map or battle? Are there any plans to make it possible in the future?

Hello, I'm a complete noob to RPG Maker MZ, and HUD Maker Ultra pro, and was wondering how to make a different HUD for the menu area that contains the different options like Items, skills, class, equip, and so forth.

I've tried everything, and even tried youtubing it, but can't seem to figure out how to implement this in the software. Could you please point me in the right direction how to do this, If it's even possible to do. I'm driving myself crazy with trying to figure this out.

Thanks in advance if you can help, and thanks again if you can't.

(+2)

Wow, I'd definitely buy something like this for MV.

Hi, I'm using the pro version and I've got "ReferenceError: params is not defined" while trying to access the custom parameters (e.g. params["charID"]) in an On Click addon. Is there any other way to do this? :o

Sorry for the slow response! At the current moment, the "params" variable is not available within all code evals. I'll try and fix that in the next update! Thank you for your patience.

(+1)

Now fixed?

Hi! I’m just curious, can you use this to make menus that aren’t in the original game? Like a Quest menu, or a Location menu?

(+1)

Yes!  I personally made a menu for a game I made for a game jam, and it worked like a charm!

Is the same ability use-able in the free version? I’d love to support the creator, but I’m VERY slim on money right now...

(+1)

The free version allows you to make two different HUDs, one for the map and one for battle.  The PRO version allows an infinite amount of HUDs that can be called with conditions you can event.  You might be able to make 1 customizable menu with the Map HUD of the free version if that's all you needed and I am sure it would work fine.   I imagine it would simply be the map HUD and using conditions to turn it off and on and not as the same as if you had the PRO version, but to make multiple menus you definitely need the PRO version.  I think the free version is still excellent, just if you are planning a complex menu system I don't think the free version will cut it...

(+1)

Hey I  bought it and it's awesome! The 40$ wasn't a waste. Good job. ;)

Short question: does it work on android?

If not tested, I would test it, when I have time. ^^

(HUD-Maker for MV didn't worked with Android)

(+2)

I haven't tested on mobile platforms, but it... should work?? Didn't do anything specifically that should disallow mobile export, but sometimes you just never know. 😅

As usual, I'd would recommend anyone interested to download the free version first to test it. Glad you like the program though! ^^

(+1)

not working, i already tested in android. with error [ReferenceError] "Nw is not defined" 

Viewing most recent comments 1 to 40 of 62 · Next page · Last page