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(2 edits) (+1)

My English is not very good, so I used Google Translate here. This is a very good tool. When using pro, there are some problems. There is no response when I click with the mouse. I wonder if it conflicts with the picturebottom plugin? The second is about the list call. At present, only the equipment part is tested. If I have no equipment in the field, an error will be reported. Can a null or space be displayed? In the end, it is my personal expectation. Can the text part be able to call the equipment of a column alone? Now it is a whole list that is called up together.

(1 edit) (+2)

wohoo,
no longer scripting additional unknown language?

Can this work with customizing menu and other UI windows?

(+2)

Unfortunately, at the current moment, HUD Maker Ultra only supports the creation of HUDs on maps and battles. Advanced users can create new menus all together by combining eventing and certain components, but it takes a bit of work, so it's probably best to keep your expectations low. 😅

(+1)

Awesome. I picked this up right away.

Quick question however... and I apologize if the answer is obvious. I'm using Galv's bust plugin to show bust portraits when speaking to characters. The bust overlaps with some of my HUD elements in the bottom left of my screen and when that happens, the HUD elements turn somewhat transparent (which is good) but they remain on the top layer OVER the bust (which isn't good). Is there a way to rectify that? Great plugin!

(+2)

Apologies for the inconvenience! While it's not possible to control the layering with sprites created in other plugins, one solution could be to have certain HUD elements become completely hidden while dialog is occurring.

If you use a "Custom Code" display condition, and input the following: "return !$gameMessage.isBusy();" the component will only appear when there isn't a "Show Message" type event active.

If you're using the "Pro" version, you can even have them fade when appearing/disappearing by using this animation: "Property => Opacity", "Start Opacity => 0.0%", "End Opacity => 100.0%", "Duration => 8", "Activation Type => On Show/Hide".

(+1)

Thank you for the response! I will try that out!

(+3)

Oh my gosh this is so awesome. I just could not imagine the possibility with this powerful editor. I really like the UI design of the editor. 

Keep the good work on!

(+1)

Thank you so much! 😁

(+1)

Hi!

Maybe you can add the free version here too as a demo? I think there is an option to upload a file in the same project as demo.

(2 edits) (+2)

It would be a bit of a hassle since whenever I need to update the plugin, I'd need to update it in multiple locations. >.<

Not to mention, the normal version is not a demo, it's the full version of the program. The Pro version is more like DLC that adds on top of it. So labeling it as a demo here may cause some confusion.

Thanks for the comment though!

(+1)

Oh, I get it! I just thought that would be easier for you haha! But it's the opposite. I know well the pain of update the same thing in different places. Ok though! Congratulations again, amazing tool!

(+2)

I'm (virtually) crying! This is amazing! ;_; but I can't get it yet, that's a major bleed in my spending cash XD One day....one day I will get this! <3

(+3)

For now you should try the free version on his website.

(+2)

It's a good day, SRDude has returned.  This tool/plugin is awesome beyond words!

(3 edits)

Hi, will it be possible in the futur to be able to customize other scenes like the main menu? Because if it's already possible, I didn't found how to edit that scene. Otherwise, good job! It's really cool what you made :D

(1 edit) (+2)

You can create a hud and event it to operate better than a main menu. With hud options and choice menus, it's not hard to show everything you want on the screen. And using the choice menu the player could choose other menus, which causes the hud to change. Stay tuned for tutorials in the near future on stuff like this!  - and visu button common events is what I use to setup/change menu hotkeys, though you can also program on screen buttons in hudmaker that are clickable

(+1)

WoW so cool! I am looking forward for more tutorials, thank you for the reply :D

(+6)

This is the single greatest thing that has ever happened to mankind.

(+4)(-1)

I have been using this and testing it for many weeks. I am absolutely beyond in love with this. It is worth it more than words can express. Literally limitless interface/UI/menu building. In addition to the additional pro features, just having the infinite Huds makes it worth it.  

Viewing most recent comments 53 to 62 of 62 · Previous page · First page